Versão 1.0.2 do Assetto Corsa Competizione já esta disponível; Confira as mudanças

Dear #ACCompetizione racers,

This update introduces some quite interesting improvements like MOUSE SUPPORT IN VR, fix for the majority of severe crashes and some more. The mid-session Save functionality has been de-activated while we are working hard to bring it back in for the next hotfix. We are working on a second hotfix, also planned for this week, that will aim to introduce a brand new Controls Options page, together with a Load Saved Game page that will allow to Save and Load multiple sessions.

Have fun and #beACC

____________
v1.0.2 Changelog

GENERAL:
– The .exe now starts in “-nohmd” mode if “-vr” is not specified.
This now allows direct shortcuts with “-vr” command and reduces the number of required launch modes in Steam.
– Fixed a crash when pausing the game from the helicam.

GAMEPLAY:
– Added savegame system in Career and Championship modes.
– Savegame feature is not available in Hotlap and Hotstint mode
– Improved general .json encoding system.
– Added structure to manage multiple savegames (Single Player).
NOTE: not yet enabled in the public build.
– Added auto-saving after complete sessions in Career and Championship.
– Fixed driver stint status in savegame.
– Fixed incorrectly forced 10-minute driver stint length in championship and career.
– Fixed inaccurate session results in some savegames.
– Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
– Updated controller presets.
– Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
– Fixes to game stability.
– Tweaks to accident/yellow-flag highlights.
– Fixed a bug of ‘ghost cars’ appearing in some cases in multiplayer highlights.
– Added option to customize weather for championship rounds.
NOTE: selecting “Custom” weather allows the player to customize the weather for every championship round before each event.
– Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
– Fixed HUD disappearing after trying to play an invalid replay.
– Revised AI skill levels in Career in various difficulty settings.
– More straightforward session-end:
Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
– Fixed ignition turning off when killing the engine during pit stops.

UI:
– Added mouse input in VR.
– Fixed an issue with navigating the MFD in VR.
– Fixed tyre sets section being incorrectly active when wet compound was selected in the tyre and strategy windows in the Setup screen.
– Fixed incorrect title in the Championship car selection menu.

AUDIO:
– Audio communications optimization.

GRAPHICS:
– Added another AA method.
Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.
– Revised steering animations on various cars to delay hands switching over too early.
– Fixed rim speed different from tyre speed.
– Fixed slow motion rim/tyre speed in replays.

MULTIPLAYER & RATINGS:
– Reduced the join lag when a new car model joins a session.
– Drivers cannot join ongoing race sessions anymore (server settings option “isRaceLocked”).
– Fixed race track status not being properly reset after the race session.
– Changed the way backend systems store data, so data is still correctly saved even under high loads.
– Racecraft Rating calculations are temporarily suspended.
– Rating widget now will correctly detect reconnections. While disconnected, it will simply dissapear.
– Backend systems performance improvements.
– Advanced MP options: Fixed the slider weights for night and rain.
– Advanced MP options: Increased the significance of “clean”: Users with higher SA won’t see unrestricted servers anymore, unless “clean” is reduced below 50%.
– Advanced MP options: Increased the significance of “latency”: Users with higher SA won’t see unrestricted servers anymore, unless “clean” is reduced below 50%.
– Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers.
– Matching now (almost) ignores servers in race sessions, instead of ranking them down.
– Fixed CP servers not showing up for a number of user IP addresses.

PHYSICS & FFB:
– Force Feedback Post-Processing is now available like in the original Assetto Corsa.
Copy your “ff_post_process.ini” and associated LUTs to “Documents/Assetto Corsa Competizione/Config”.


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